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How can friends join your Palworld adventure via multiplayer ?

Palworld, a new multiplayer, open-world survival game where gamers can fight, farm, build and work alongside mysterious creatures called “Pals” has taken the world by storm as soon as it was released on Friday.

While there is no Player-versus-Player (PvP) mode, players can collaborate with friends to build bigger bases and take down baddies.

Some of the progression remains solo, but since playing games with more people is more enjoyable, here’s how the multiplayer works in developer Pocketpair’s Palworld.

Multiplayer in Palworld
Palworld’s multiplayer allows gamers to host or join friends in a personal save file (up to four players) or a dedicated server (up to 32 players).

An invite code which can be found in the host player’s will allow gamers to join a personal save file.

However, if the invite code doesn’t appear, toggle the multiplayer option in the world settings. The host player is required to send the invite code every time a new session starts as a new code will be generated.

According to Polygon, it is easier to use the personal save file because dedicated servers are only available on limited sites and require payment.

How does it work?
Multiplayer plays quite differently from the regular game mode.

Gamers can defeat tower bosses like Grizzbolt and Zoe altogether.
Guilds are like parties; only people who are part of the gamer’s guild are allowed to work with them on their base. Their pals will want to be in their own guild if they wish to construct distinctive bases.
Along with the gamer’s equipment, all of their pals will also be lost when they die in the game.
Travelling the Palworld is done alone. It will be up to each player to explore the map and find the quick travel locations.
The planet, not the player, is the only source of loot. The gamer’s friends cannot possess a chest or a shiny Pal Sphere that the gamer picks up from the ground.
Meanwhile, it is crucial to note that Palworld is an early access game, so some hiccups like not being able to jump up cliffs without falling (so gamers have to slowly climb up) and items not being counted correctly when building are not surprising.

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